One of the things that has me most excited about Dungeons and Dragons Next is the concept of rule modules, which lay on top of the basic game to add something to it based on the tastes of a particular group. Because of my love of creating new material for role playing games, you could say that I have an interest in seeing this in action.
Not being a patient person by any means, I’ve decided to try my hand at a sort of “rules module” that could be utilized in the Next beta and hopefully in the released version of the game. I also believe these could easily be used in other editions of DnD very easily.
This rules module is based on taking the Backgrounds a bit further. During character creation, this module allows the players to choose a background for their party as a whole. This has the benefit of creating a narrative right at the beginning of the game, giving the group a sort of cohesion and motivation to work together without too much DM pushing, and gives the players some neat things to play around with. Because of their nature, the backgrounds here don’t need to be balanced very hard against one another as the one background will affect all players equally.
I originally had something else planned for this post, but decided it might be fun to expand on Bridgetown a little bit with some quick adventure ideas. These aren’t complete adventures, mind you. They’re just hooks and suggestions that are a little bit more substantial than the small list in the first post. If you like Bridgetown and you want some adventuring ideas, read on!
For this post, I’d like to present to you a setting I was using for an early version of the Dungeons and Dragons Next beta test. It was a city that served multiple purposes: it was a base for the characters, it was the hub in which they received quests, and it was also the place where many of the adventures and quests took place. It was a large part of the sessions.
When I make cities and other places for role playing game I try to think first about history. I really want to try to make them feel as if they’re not there for the characters to play around in; it is a living breathing place that could exist whether the PCs do or not. Thinking about the history and the characters of the setting, even if the players are not likely to run into some of it, goes a long way in solidifying it’s place in your game and world.
This post is going to be a bit more detailed and fleshed out than the setting appeared in my sessions, we only ran two or three at that particular point in time and I’ve had a lot of time to think about what I wanted to put in the setting. As stated before, I have no map. I have not the skill nor the software. Hopefully it is clear enough for you to analog.
This is the last part of the Maiden, Mother, and Crone series. It will present a small adventure that will utilize the first two parts to be a complete package. This will probably be the longest post, as I want it to be as complete an adventure as possible. I thank you in advance for reading this series, as I’ve had a lot of fun writing it. So, without further ado, part 3…
In this, part 2 of the Maiden, Mother, and Crone series, I present to you an encounter setting for you to plug in to your ongoing campaign, or to use as a starting place for a new campaign. It will provide you with a setting, but not a plot. (There will be a plot, however, in Part 3, which will be a more complete Adventure Idea). Use this how you see fit, or change it. My true wish is that it drives your own creativity. Read Part 1 if you haven’t or this might not make much sense.
A few of the things that inspire me when I create story lines and NPCs for role playing games are mythology, fairy tales, and knight stories. I love trying to bring that mystery and whimsy to the table, trying to really make the game feel like a fantasy.
So, in that context, here is part One of a three part series- NPC and Adventure Ideas: Maiden, Mother, and Crone. Enjoy.
Hello, my name is Patrick McGill and I love role playing games. I wouldn’t call myself an expert, but I most certainly am a fanatic.
My favorite part of the role playing hobby is the act of creation, generally as the GM (or DM). I’ve always loved creating my own content, whether it is the usual home-made campaign worlds and settings or optional rules and systems. So I created this blog with the purpose of publishing some of the content I’ve created.
This isn’t to say that this stuff is professional. A lot of it will probably be half-baked. To my detriment, I can’t create art of any sort so it’ll all be delivered via text. I hope people find some use from some of it, however. At least to get their own creative juices going!
The main motivation behind this blog is in fact Dungeons & Dragons Next. I’ve played the beta and am very excited for the tone of the game as well as the ease with which you’ll be able to add your own content to the game. So a lot of what I put here will be with it in mind, though it should all be easily compatible with whatever system you use because for the most part I will avoid numbers.
I will also use this blog to review other role playing games or to discuss them in general, though this will be it’s secondary purpose.
So for starters, I’d like you to take part in a poll about what you’d like to see.