So, the last playtest packet (10/14/13) has been released by Wizards of the Coast That means that from this point on all playtests will be done in a closed manner, in house or among handpicked volunteers. (Pick me, pick me!)
I’d like to both discuss this particular packet and how I feel about Dungeons and Dragons Next as a whole in today’s post. I’d also love to hear your thoughts on the matter!
So let’s have a discussion.
Continue reading “Dungeons and Dragons Next and the End of the Playtest”
Hey look, I’m still alive.
I blame work for my absence. So without further ado (we’ve had quite enough ado thank you), I present to you part 3 of this Rules Module.
Rules Modules: Airships Part 3
Non-combat Rules and Uses for Airships
Continue reading “Airships III”
In the last part, we covered the core rules for using airships in combat as well as their unique statistical exceptions. This week, we’re going to talk about different airships, including their stat blocks, as well as a few different rules issues.
Last week’s post has been changed and updated due to some feedback from Reddit. Next week, the last part of this series will cover Airship adventuring and noncombat rules. A special thanks to Reddit user Marconan for offering feedback and suggestions which I have taken advantage of thoroughly.
On a quick blog related note, I’ve decided to do weekly updates as a baseline. That means at the least I’ll do one blog post a week, but might do more if I can. This will let me spend more time on a post and perhaps have more consistent posts with lots of ‘meat’. Anyway, enjoy part two!
Rules Modules: Airships Part II
Continue reading “Airships II”
So, there has been a bit of a break in posts. I think I wore myself a little thin. The posts were quite meaty and frequent, and it was a hard pace to keep up with. I think I am going to change to updating twice a week now. Probably Tuesday and Friday. Sound good? I think so to.
Airships have always fascinated me, from a fantasy perspective. It’s probably me growing up on Final Fantasy titles. To me airships have a very firm place in the realm of the fantastical, and I think they can add a very unique flavor to a role playing game. So, here I present to you a tentative early-phase rules modules about adding Airships to your game of Dungeons and Dragons Next. This, of course, goes hand in hand with the first Party Background listed on my last post. This will be a multi-part post. The first part will detail the rules. The following posts will detail the ships themselves, ship weapons, and other optional add ons. Enjoy!
Rules Modules: Airships Part 1
Continue reading “Airships I”