So, as you can probably tell, I failed NaNoWriMo spectacularly, and along with it my plans for a development diary for my Ghartha project. I’m disappointed, but it is an unfortunate reality that we generally need to put our jobs before our hobbies, and holiday season is definitely the busiest time of year for mine.
However, it’s not all doom and gloom, as the Dungeon Master’s Guide is finally here! This tome of all three of the holy triad is the one I’ve been looking forward to the most. I am a tinkerer, enjoying twisting the rules this way and that, and always get more pleasure from running a campaign than I do from playing. With the rumors of a “tinkerer’s manual” on the winds of, well, the internet, my expectations for this book (especially after the first two) were very high.
Well, how did it do?