Last week we covered Investigation in our Using Skills series. This week we’re back with Medicine. Enjoy!
Using Skills – Medicine
A city watchman brings his torch closer to the body in the alley, trying to figure out how the person died. A cleric prays over an ill peasant while taking note of her symptoms to develop a diagnosis. The barbarian gingerly wraps the wounds of his unconscious companion to stop the flow of blood in an attempt to keep him from death’s door. Medicine is the science of health.
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All right, we’re finally back on track with our ongoing series Using Skills, in which we define and explore each skill in Dungeons & Dragons 5th edition. Last time in this series we took a look at Intimidation. Today we’re looking at Investigation. Enjoy!
Using Skills – Investigation
A scholar pores over a text, surrounded by piles of books, looking for the one clue that will cause everything else to fall into place. The scout inspects a tile in the floor that looks ever so slightly different then the rest. The dwarven foreman taps the cavern wall lightly with his small surveyor hammer, listening to the sound, looking for the best place to begin work on a new tunnel. Investigation is using your powers of deduction to link clues and arrive at a conclusion.
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I’d like to interrupt our usual weekly post with a quick reminder about something I try to do every year, and that I think you should try.
National Novel Writing Month is, put simply, an international attempt to write a novel in the month of November. Realistically, the goal is set to 50k words (or 1,666 a day), so at the end you should have enough words to make up a small novel. It’s a hectic experiment about putting yourself out there and losing whatever inhibitions you have (like trying to write well) that stops you from having output.
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