Using Skills is a series of posts that delves into and discusses each skill in 5th Edition Dungeons and Dragons. This index is meant to make this series easier to navigate for anyone wishing to look up a particular skill. Below the list is a lengthy Afterword in which I discuss the series, my thoughts on it, and the future of this blog. Lastly, there is a poll at the bottom in which I ask what content you are most interested in seeing.
I’d like to interrupt our usual weekly post with a quick reminder about something I try to do every year, and that I think you should try.
National Novel Writing Month is, put simply, an international attempt to write a novel in the month of November. Realistically, the goal is set to 50k words (or 1,666 a day), so at the end you should have enough words to make up a small novel. It’s a hectic experiment about putting yourself out there and losing whatever inhibitions you have (like trying to write well) that stops you from having output.
Last week we covered History. This week, it’s all about that woogy feeling you get around creeps. That’s right, Insight. Or, a PCs spider sense. Enjoy!
Using Skills – Insight
The guard captain reads over the suicide note a third time, noting a rather matter-of-fact tone that wouldn’t match the nervous man now hanging from the barn rafters. The barbarian narrows her eyes at the guide she hired to get her through the city to the harbor, finding his manner and speech ringing false. The minstrel strikes a chord on his lute as he listens to the crowd, getting a feel for their mood before deciding what to play. Insight is your natural awareness and empathy of other people and creatures.
Last week we covered Athletics. After a hiccup in the order, I present to you Using Skills – Arcana! We are now back on schedule.
Using Skills – Arcana
A wizened scholar pores over an ancient text once thought of little note, but he is beginning to know better. A treasure hunter traces her finger over the sigil set into the chamber wall, remembering the right way to draw the symbol so as to not set off the ancient trap. The warlock repeats a phrase he learned early in his youth, once believing it to be a child’s rhyme but now knowing its true power. Arcana is the domain of arcane lore and secrets; the deep well of knowledge about the power that weaves itself throughout existence.
Have you thought about giving your players a small gift to celebrate the yule holiday? This post will give you an idea that I utilized that I think you might like. What you’ll need is a printer, some print-capable card stock, and Avery (or similar) business card paper for your printer. Also some sort of PDF reader!
The central part of this gift idea are a small set of cards you can print out and give to your players. These cards can be turned in to you, the DM, in exchange for a small effect. There are also trinket cards that are small magical items with no hard mechanics but which might be utilized in creative ways. (The PDFs of these cards are near the bottom of this post.)