Paladin Option: Oath of the Quest

The questing grail knights of Arthur, the paladin Roland in the Matter of France, Sir Gawain and his trial against the Green Knight – all of these are knights who travel through strange lands on adventures in search of something. A divine relic, a crusade to protect their homeland, or the meaning of bravery.

This Oath of the Quest option represents a more “chaotic good” sort of knight, used to the freedom of the road. They seek something, and along the way they help who they might. Not tied down by a lord or a strict religious order, they are free to go where they may, spreading their influence and forging their own legends to be told by the smallfolk for generations to come.

This is a play-test version of this paladin option. It has not been tested extensively and feedback is both sought and appreciated.

 

update: Based on feedback from Reddit and Twitter, the Oath of the Quest has been tweaked! I adjusted power levels across the board. I got rid of Mark the Craven and instead have Pilgrim’s Rebuke. Enjoy!


Oath of the Quest

(pdf here)

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The Oath of the Quest represents the Paladin’s pursuit of a sacred task, binding them to a life of travel and adventure. Seeking a holy relic, attempting to pilgrimage to a sacred land, seeking the favor of a powerful fey lord or lady, or crusading into the unknown to defeat a particular foe are all impetus for a Paladin to take up this oath. As constant travelers, they tend to gain a love for the freedom of the road and rapport with commoners. Sometimes called Knight-Errants, Free Knights, or Questing Knights, those of this oath typify the ideal of the traveling roads-worn knight unbound from their home to seek that which will bring salvation, honor, or glory.

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A Selection of Subraces

I have for you today three subraces for Fifth Edition Dungeons and Dragons. They’re based on my want of something a little less Faerunian for players when choosing these races. The Dark Elf especially is my attempt to come up with an elven subrace more connected with the unseelie side of the fairy/elf mythos than the now ubiquitous drow.

The Brownie Halfling is a classic take on the halfling based on fairy myth. I enjoy the image of a furry halfling, similar in my mind to the Orlan from Pillars of Eternity. Brownie tales were some of my favorite ones from my childhood.

The Dark Elf is a bit of a gothy-take on bad elves. I like the idea of not-good elves that have a code of honor and are very orderly. Living in stone fortresses among the cold highlands, wearing heavy cloaks and thick sable boots and looking around haughtily.

The Deep Dwarf is just an update of a subrace that often gets overlooked in favor of the Duergar. Not all deep delving dwarves are evil illithid-slaves that can inflate like Mario.

Update: And now a River Gnome for your perusal!

Anyway, enough gabbing. Here you go! (Expect a PDF version later today for those that like that sort of thing.)

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A Selection of Subraces

(PDF HERE)

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The Spirit Patron and the Pact of the Totem

Thrusk upended the horse leather pouch and several small humanoid figurines tumbled out onto the rough dirt floor of his tent. The orc studied them where they lay, noting the ones laying on their backs, on their sides, and the few who landed standing up.

Watching closely were Hruk the warchief and his five advisors. They were silent, letting the shaman study the idols with anticipation. Thrusk closed his eyes for two breaths, then scooped the figures up and put them back into the pouch.

“Well?” asked Hruk, his knuckles turning white as he gripped the arms of his wooden chair.

“The omens… are not in our favor,” said the shaman. The advisors looked to each other worriedly, murmuring. Thrusk continued. “However, with a proper sacrifice, the spirits may aid us.”

The following is very much a work in progress. While some eye has been kept on balance, it is entirely non playtested. This is my attempt at bringing in a Shamanic archetype into 5e using the Warlock. I wanted it to feel very different from a Druid or otherwise Nature based class with divine magic. Instead I wanted to give it a primal feel, giving hints to a primeval spirit otherworld.

I would really appreciate your feedback. Currently I am hoping to replace some the additional spells (drawn from the Cleric and Druid spell list) with new Warlock spells meant specifically for the Spirit patron. Please tell me what you think!

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Dungeons and Dragons Next and the End of the Playtest

So, the last playtest packet (10/14/13) has been released by Wizards of the Coast That means that from this point on all playtests will be done in a closed manner, in house or among handpicked volunteers. (Pick me, pick me!)

I’d like to both discuss this particular packet and how I feel about Dungeons and Dragons Next as a whole in today’s post. I’d also love to hear your thoughts on the matter!

So let’s have a discussion.

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