Too long in the making, here is my playtest/WIP Backgrounds and Station module for my re-imagined Al-Qadim campaign world.
Have you thought about giving your players a small gift to celebrate the yule holiday? This post will give you an idea that I utilized that I think you might like. What you’ll need is a printer, some print-capable card stock, and Avery (or similar) business card paper for your printer. Also some sort of PDF reader!
The central part of this gift idea are a small set of cards you can print out and give to your players. These cards can be turned in to you, the DM, in exchange for a small effect. There are also trinket cards that are small magical items with no hard mechanics but which might be utilized in creative ways. (The PDFs of these cards are near the bottom of this post.)
I’ve been running Al-Qadim (well I have ran one session anyway) converting on the fly to 5th edition. I soon realized that I wanted to get a weapons, armor, and gear list set up for use with it, as a lot of the weapons and armor you see in Al-Qadim are different and there is quite a bit of variety in their goods and services.
So, I’ve spent two manic days putting this monstrous PDF together. I’ve come up with the items and prices based on scouring through the Al-Qadim books, the 2e Player’s Handbook, comparing it to the 5e Player’s Handbook, and a good bit of my own fiat. I’ve added even more items to the lists from the 2e Al-Qadim books that I felt were missing (no coffee beans listed for trade goods? come on!). I also made a table of clothing sets to give examples of how the clothing listed before that might be used by different people in the Land of Fate.
Anyway, here it is in one giant WIP PDF. Enjoy!
The next part of the Role Play Craft Factions series will be focusing on the quintessential wizard’s academy. Like the knighthood featured last time, this should very easily be re-fluffed to represent any sort of magical place of learning or group of learned magic-users.
There are a few things in D&D Fifth Edition which I feel could be expanded upon to great effect. One of these is Downtime (which I have attempted to expand on here), and another is Factions.
In the base D&D rulebooks, factions are a bit of an abstract. In Organized Play they are a bit more structured, but even then gaining reputation within the faction is a linear process that happens automatically as you play in the Adventurer’s League rather than being an entity in the world that you can choose to interact with (or not) for mutual benefit.
This rules module attempts to expand this idea by presenting an example faction, the Knights of the Towerwatch, that as the PCs gain renown with various privileges and amenities are unlocked. However, this goes both ways, and the PCs can get negative ranks with this faction, which could cause some complications for the PCs. This faction could be easily renamed for use in your world.
Eventually I would like to come up with multiple factions that are a bit archetypal (a knighthood, a thieves’ guild, a mage university, etc.) so that players could take those and shape them to their world with minimal effort.
(pdf coming soon)
A good Wednesday to you RPC faithful! You like reviews don’t you? Of course you do. So here’s one about dice.
Mike over at Easy Roller Dice sent me an email asking if I could review some of their products and being very much like a hoarding dragon when it comes to dice, I gave a fervent yes. I hadn’t used their dice before this (I probably own ten or more sets of dice, and I’m betting they’re all Chessex) so I was pretty interested in seeing how they’d turn out.
You are led down a spiralling stone staircase, far beneath the unassuming house near the outside of the village. Your eyes are covered, and you have to grasp the shoulder of the masked Gatekeeper as he leads you forward towards your fate. You are cold and tired, but in your heart anxiety wrestles with excitement.
There is the sound of a door opening and a rush of warm air, and you step forward. It shuts behind you with a soft click. Around you is the thick perfume of incense, and you feel hot flame on your face as the blindfold is taken from your eyes. Finally you behold the inner sanctum, the secret circle of power for higher initiates.
Finally you are being given the secret that binds your soul to the order.
Hidden from the eyes of official authority, below the lazy vigil of noble and king and the blind eyes of the temples, lay the secret path to true power. One need only seek it out, to walk the hidden path of illumination. Continue reading
Hello RPC faithful! Just wanted to pop in and let you know I’m still alive and kicking. I’ve been working on a few different things that aren’t quite ready for the blogosphere. I don’t update much, but I usually have something substantive when I do.
I just wanted to make a quick post to give some love to a couple of RPG related projects that have gained my admiration.
The first is a KickStarter which, as of this writing, has 7 days to go on it called World Architect Cards by Simian Circle Games. Now, this independant developer is actually local to me (I live in Lexington, KY and they are based out of Morehead) so I was surprised to learn of their existence. This isn’t their first rodeo either. They’ve got a few products to their name, including a neat looking RPG, as well as a successful kickstarter for Dungeon Architect cards, which are the precursor to these World Architect Cards.
The cards are a fun way to create a roleplaying world. As you can probably tell from the KS, each card is a location with a number of attributes on them to randomize a location. The art is also whimsical and nice to look at. Such items that create a sense of discovery gameplay (to borrow from a video game phenomenon) I’ve found are a great way to electrify tabletop role play. (Another reason why I love random tables in general).
I pledged at the 60 dollar level so as to get the Dungeon Architect cards as well, and I’m looking forward to playing around with them. With only 7 days left, now is the time to jump in.
Another product I’m excited about is Dungeon Crate! A subscription based service, a la Birchbox, based around tabletop RPGs and miniature games. I received the inaugural crate in February, and greatly enjoyed the contents, which I will show you pictures of below.
At 35 dollars a month, it is a bit steep. However, what came in the box felt worth it, and I’ve already gotten use out of a good portion of the bits. Of note were the Flat Plastic Miniatures by Arcknight. The art on those reminds me a Record of Lodoss War, an ancient anime you youngsters should look into, and they were a hit with the players of my current campaign.
The second crate is shipping out today, so the next crate you can sign up for would be the third one. I’ll post pictures of the second one when I get it. Hopefully it continues to be worth the price.
Well, until next time, happy gaming!
Only six posts last year. However, they tend to be large and crunchy. I suppose my goal next year should be a post a month!
The WordPress.com stats helper monkeys prepared a 2015 annual report for this blog.
Here’s an excerpt:
The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 15,000 times in 2015. If it were a concert at Sydney Opera House, it would take about 6 sold-out performances for that many people to see it.
In 5th edition Dungeons and Dragons, the subclass structure of classes is where you’ll find a lot of the variety that helps make a class your own. As it stands, between released products, there are around 2 to 4 subclasses per class, not including the 8 or so domains and traditions given to Clerics and Wizards. It is clear that these subclasses will be doing a lot of the heavy lifting when it comes to defining these classes in the context of campaign worlds, as well as fulfilling certain character builds from past editions.
The Warlock patron and pact item of my last post inspired me to look at the subclasses we have so far and try to come up with some solid ones for classes that are lacking. The Ranger is one class that is sorely lacking in a good variety of archetypes, so I decided to ruminate and try to come up with a couple that I found interesting. Hopefully you will too!
The following subclasses are works in progress, thoroughly not playtested and more than likely overpowered. The reason for this is that I prefer to scale back then forward. I will be updating this post as I have been the Shamanic Warlock one as I get feedback and am able to test them. (A special shout out to those on Reddit who helped me with your generous feedback!)
The Manhunter is a ranger archetype that focuses around grappling and incapacitating creatures. The One of the Ancient Order is a more mystical style ranger, getting a couple of rituals and a druid cantrip that they can use once per rest. Hopefully I can work these into good subclasses for a class that is sadly lacking those at the moment.
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